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Capcom won't use AI-generated art in games, despite AI engine plan
Capcom’s REX plan for its RE Engine leans on AI for coding, testing and bug hunting.
Despite launching in early access in 2013, RimWorld's developer, Ludeon Studios has just started a switch away from the Unity ...
DUBLIN--(BUSINESS WIRE)--The "Game Engines - Global Strategic Business Report" has been added to ResearchAndMarkets.com's offering. The global market for Game Engines was valued at US$3 Billion in ...
Clownfish TV on MSN
Capcom plans to turn its Resident Evil engine into an 'AI game engine'
Capcom laid out REX, a long-term plan to upgrade the RE Engine behind Resident Evil, Monster Hunter Wilds and Street Fighter 6 so AI can help write code and test games.
Meet REX, an ambitious project designed to advance the RE engine.
Capcom recently tackled the topic of AI and how it plans to use the technology in game development. When discussing REX, the ...
Google DeepMind’s Genie 3 marks a shift in artificial intelligence (AI) toward always-on systems that generate and sustain interactive environments without pausing. This world model creates ...
Capcom is updating RE Engine into REX, with AI tools planned for programming, automated testing, and other parts of game ...
Dominik Bošnjak is a contributor from Croatia. He has been writing about games for as long as he can remember and began doing so professionally in 2010 because an opportunity presented itself while he ...
Capcom wants to evolve its RE Engine into an “AI-generation game engine” with a roster of technology improvements, according to one of its programmers. On Friday, the Resident Evil publisher held its ...
Unity and Epic Games have demonstrated for the first time how a Unity game can run inside an Unreal Engine environment. While it may sound like little more than a technical curiosity, the technology ...
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