Gamification could be a potential solution to addressing patient engagement and compliance in clinical trials, said Christer Nilsson, CEO of Replior. Nilsson was speaking at the 12th Annual ...
Austin, Nov. 18, 2025 (GLOBE NEWSWIRE) -- According to SNS Insider, the global Healthcare Gamification Market size was valued at USD 3.99 billion in 2024 and is expected to reach USD 21.59 billion by ...
Sam Glassenberg is Founder and CEO of Level Ex, which makes video games to accelerate the adoption of new skills and treatments in medicine. While the hype persists around the healthcare industry's ...
Close2U, an electronic device application, has been developed by researchers at the Complutense University (UCM) and the University of Zaragoza (UZA) to monitor cancer patients' physical and mental ...
MindMaze developed a mobile neurorehabilitation therapy system that enables patients to continue their recovery at home with virtual support from clinicians. (MindMaze) () The COVID-19 pandemic has ...
Healthcare has become a growing concern, with technology playing an increasingly important role in making treatment and ...
‘For the Win’ authors Kevin Werbach and Dan Hunter discuss the revised and updated edition of their book and how gamification has changed the way we work toward goals. Authors Kevin Werbach and Dan ...
Gamification was always just behaviorism dressed up in pixels and point systems. Why did we fall for it? It’s a thought that occurs to every video-game player at some point: What if the weird, ...
Gamification is a strategy that integrates entertaining and immersive gaming elements into nongame contexts to enhance engagement and motivate certain behaviors. It uses game design and mechanics, ...
Forbes contributors publish independent expert analyses and insights. Dr. Lance B. Eliot is a world-renowned AI scientist and consultant. In today’s column, I am continuing my ongoing coverage of ...