It’s 2017, and conversational interfaces (people talking with machines the same way they talk to other people) are everywhere. Siri has become a household name. Taco Bell lets you order tacos over ...
Westworld is, in many ways, a giant game. The Man in Black plays it as such, for example. The park itself is an open-ended simulation of sorts, with various narratives dynamically produced. Rather ...
In my review of Get Lamp, the documentary about text adventures, I mentioned that the original Infocom employees believed the market for these games could exist for hundreds of years. After all, the ...
In The Pause Between The Ringing is a set of stories nestling within one another. An interplay of text and built environments, it falls within the intersection of literary fiction and gaming. Bright ...
If you recognized the format of this post’s title, then you’re probably familiar with text-based games such as those published by Infocom in the ’80s. Games like Zork were all the rage in their day, ...
If you’ve read a choose-your-own-adventure book or played a Twine game, then you’ve read interactive fiction. It’s like any other story, but you get to choose how it unfolds by making different ...
is an entertainment editor covering streaming, virtual worlds, and every single Pokémon video game. Andrew joined The Verge in 2012, writing over 4,000 stories. It sounds like a cyberpunk fan’s ...
At Play in the Carceral State is a week-long series investigating play in, around, and about prisons and prison culture. Learn more here. The history of interactive fiction, as a genre, is a history ...
When people talk about classic gaming, they usually rattle on about really simple, playable games that are challenging but that a five-year-old could conceivably master. Such people were clearly ...