It’s not quite a release date, but Colossal Order’s CEO Mariina Hallikainen has at least revealed a launch window for official Cities: Skylines 2 mod support in today’s developer diary for the title: ...
Colossal Order is expecting to launch the initial version of Cities: Skylines II modding tools sometime in early 2024. Updates are also slowing down as the studio focuses on major performance fixes.
One of the main features on the horizon for Cities: Skylines 2 since its launch has been mod support, and Colossal Order is hard at work on making it happen. The team dropped a new update on the topic ...
Official Cities Skylines 2 mod support is finally within touching distance, as Colossal Order and Paradox detail how we'll be able to build, share, and play with mods through the in-built game ...
As Colossal Order continues to spruce up Cities: Skylines 2, one of its big targets is the fine-tuning and launch of its Editor mod creation suite. The developers are working hard to prepare it for ...
Don Parsons has almost 10 years experience covering video games with different outlets, with a strong knowledge of the history of video and tabletop games. He plays a wide variety of titles, and ...
Official Colossal Order and Paradox support for Cities Skylines 2 mods sounds like it won't arrive any time soon, despite previous suggestions that the city building sequel won't get a true, new ...
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The post begins by introducing the thrilling news of an in-game editor currently in its beta phase. This editor is expected to be launched shortly after the game's official release, adding a whole new ...
The first stage of Cities: Skylines 2‘s long-awaited in-game modding support launches on March 25 alongside its first post-launch asset pack, called Beach Properties. Colossal Order’s troubled ...
Something we can probably all agree on is that Cities Skylines 2 could have definitely done with DLSS considering the absolute disaster it was at launch. Albeit, performance and stability have already ...
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