Intel has revealed specs for its D-series GPU, formerly Crescent Island: 1.3 PFLOPS of FP8 compute and 1.5TB/s of bandwidth. We separate Intel's 160GB card from partner designs of up to 480GB and ...
When you want to speed up local LLMs,"Do I need a more powerful GPU?" you might wonder.However, looking at this latest ...
Yesterday, I released Abyss four times, increasing DeepSeek V4 Flash generation from 48 to 73 tokens per second. Continuing ...
The open-source AnyPS5 project has reached 100% GPU shader instruction coverage.
My 10-year-old GPU runs 26B LLMs now, and MoE models changed everything about LLM-hosting advice ...
A new open-source solver called GAUZZ runs geodynamic Stokes equations on GPUs up to eleven times faster than a 32-core CPU ...
Intel's new GPU D270 AI accelerator features up to 480 GB of LPDDR5X memory and 1.3 petaflops of FP8 performance. Designed for AI inference rather than 3D graphics, it targets large language models ...
Intel officially named Crescent Island the GPU D-Series on Oct 12, 2026: 1.3 PFLOPS FP8, 1.5TB/s bandwidth, 480GB LPDDR5X at ...
AnyPS5, which aims to run PS5 games on PC, has reached 100% recognition of the GPU shader instructions it tracks. We look at ...
A major AnyPS5 breakthrough could change how PS5 games are brought to PC, although several technical hurdles still remain. Here’s everything we know.
Intel corporation shared new technical details on the Intel GPU D-series, formerly code-named Crescent Island, introduced new Intel Xeon-based rack designs and highlighted open software and ecosystem ...
The new application attempts to pre-compile shaders before the user ever encounters them, resolving shader compilation ...